Now it's time to bring our high res back into Maya. We ddin't change the base shape much in Zbrush, so we can use the low poly cannon from before.
Before we went to Zbrush we upped the polys of the cannon, so we need to return to the original version.
Let's get rid of some of the unnecessary polys.
And check our verts. We need under 10,000.
And Finally, let's fix the UVs from our changes.
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