A Melting pumpkin! Happy Halloween!
Thursday, October 31, 2019
Monday, October 28, 2019
Knife 1st Pass
Working on my Knife for my first 3D assignment after declaring my major! Here we go!
(Please note, I had RPP this week, so I didn't have time to scuplt the details, but do not fear. I have a plan for those as well. After this week, I'll have time to focus on just this Knife!)
Reference:
Maya
Base
Zbrush
(Please note, I had RPP this week, so I didn't have time to scuplt the details, but do not fear. I have a plan for those as well. After this week, I'll have time to focus on just this Knife!)
Reference:
Maya
Base
Zbrush
Thursday, October 17, 2019
New Cannon
So I made a new cannon. I wasn't satisfied with the old one's modeling, so I started over entirely.
Here's the new Cannon!
https://sketchfab.com/3d-models/bettercannon-ef03d19b8e054faa86dc89f48357da3a?autospin=.2
BetterCannon
by thelimitofepic
on Sketchfab
Here's the new Cannon!
https://sketchfab.com/3d-models/bettercannon-ef03d19b8e054faa86dc89f48357da3a?autospin=.2
by thelimitofepic
on Sketchfab
Monday, October 14, 2019
Friday, October 11, 2019
Lighting
Monday, October 7, 2019
3D Resurface
Now it's time to bring our high res back into Maya. We ddin't change the base shape much in Zbrush, so we can use the low poly cannon from before.
Before we went to Zbrush we upped the polys of the cannon, so we need to return to the original version.
Let's get rid of some of the unnecessary polys.
And check our verts. We need under 10,000.
And Finally, let's fix the UVs from our changes.
Before we went to Zbrush we upped the polys of the cannon, so we need to return to the original version.
Let's get rid of some of the unnecessary polys.
And check our verts. We need under 10,000.
And Finally, let's fix the UVs from our changes.
Thursday, October 3, 2019
john Berkey
Today we had to focus on perspective and create a piece based on the work of John Berkey.
I started by blocking out in Maya.
Then creating a sketch. Of the basic outlines...
Created a base.
Here's the Original.
I started by blocking out in Maya.
Then creating a sketch. Of the basic outlines...
Created a base.
Add Water!!!
And add the details to finish the painting. See you next week! :)
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FINAL BAKERY
Final Renders of the Bakery. Its been fun.
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Here's my current progress on the spaceship model. I believe I'm still well on target as far as schedule goes. There are a few thing...
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Working on my Knife for my first 3D assignment after declaring my major! Here we go! (Please note, I had RPP this week, so I didn't ha...